class = RBSettingsMenu
type = settingsmenu

CursorEntClass = sprite
CursorEntType = ball cursor

NumGUIElements = 7
GUIElement1Class = FPSText
GUIElement1Type = mainfps
GUIElement1Pos = 615, 5
GUIElement1Priority = 100

GUIElement2Class = sprite
GUIElement2Type = settingsmarque
GUIElement2Pos = 176, 5
GUIElement2Priority = 100

GUIElement3Class = text
GUIElement3Type = settingsmusic
GUIElement3Pos = 62, 275
GUIElement3Priority = 100

GUIElement4Class = text
GUIElement4Type = settingssound
GUIElement4Pos = 295, 275
GUIElement4Priority = 100

GUIElement5Class = text
GUIElement5Type = settingsstereo
GUIElement5Pos = 532, 275
GUIElement5Priority = 100

GUIElement6Class = text
GUIElement6Type = settingsdisplay
GUIElement6Pos = 158, 79
GUIElement6Priority = 100

GUIElement7Class = text
GUIElement7Type = settingsbackground
GUIElement7Pos = 390, 79
GUIElement7Priority = 100

BackEntClass = button
BackEntType = backbutton
BackEntPos = 20, 400
BackEntPriority = 100

StandardGameEntClass = button
StandardGameEntType = stdgamebutton
StandardGameEntPos = 492, 400
StandardGameEntPriority = 100

MusicEntClass = togglebutton
MusicEntType = musicbutton
MusicEntPos = 20, 295
MusicEntPriority = 100

SoundEntClass = togglebutton
SoundEntType = soundbutton
SoundEntPos = 252, 295
SoundEntPriority = 100

StereoEntClass = togglebutton
StereoEntType = stereobutton
StereoEntPos = 492, 295
StereoEntPriority = 100

DisplayEntClass = togglebutton
DisplayEntType = displaybutton
DisplayEntPos = 122, 98
DisplayEntPriority = 100

BackgroundEntClass = togglebutton
BackgroundEntType = backgroundbutton
BackgroundEntPos = 382, 98
BackgroundEntPriority = 100

